Unfortunately a few months ago Abi, Jess, Kieran, Ian and I went our seperate ways into further education and employment and the development of Pollen iPhone ceased. It became clear that scheduling development time on top of full-time employment was not realistic, especially without access to Unity iPhone at home, and that progressing as a start-up as our sole means of employment would not be financially viable.
Additionally, Pollen was a fairly ambitious idea which would require significantly more development time that various other ideas we had since come up with. Maybe we’ll get to work on them some time in future…
Here’s a (very) early development video of the climbing ants I worked on, from before we even had 3d enemies in the game.
For more content and artwork from the development of the game, check out Jess’s project blog and portfolio, as well as Abi’s portfolio.

