This post was published 2 years 6 months 23 days ago and as such probably does not reflect my current opinions, knowledge or ability.I like how colourful this game is making my blog look! We’ve had the ability to add post-processing effects to our game easily for a couple of weeks now, but have only just considered what to do with that. Inspired by some of the effect from rendering fur over the weekend, I created some examples of a brushstroke shader in effect the game. It’s good having a colourful 3D environment to play with like this.
Although it looks nice in screenshots, the way that assets move and colours change make it look as if the screen is swimming and as such is impractical for use in the game. I think with some consideration it would be possible to create an impressive looking environment in this way however it isn’t really suitable or relevant for what we’re working on now. So it’s something to consider another time.
Along the way, we also played with a few different effects (a couple of which are shown below). At the end of the day though we don’t want to do anything which will cause huge changes to the textures Abi is creating, and simply having a coherent lighting model (which we do now!) greatly improves the game’s appearance.




