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	<title>Comments on: Microcell Distribution</title>
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	<link>http://hazelmckendrick.com/journal/microcell-distribution</link>
	<description>Programming and Games Technology Portfolio</description>
	<lastBuildDate>Sun, 20 Mar 2011 18:08:09 +0000</lastBuildDate>
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		<title>By: Hazel</title>
		<link>http://hazelmckendrick.com/journal/microcell-distribution/comment-page-1#comment-1209</link>
		<dc:creator>Hazel</dc:creator>
		<pubDate>Mon, 10 May 2010 11:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://hazelmckendrick.com/?p=1946#comment-1209</guid>
		<description>Hi,
That&#039;s right, I&#039;m just madly writing up now.  I still have a few results I&#039;d like to verify, but it has been hard to find a time when I can access higher numbers of computers at the university, even at the weekend, so I probably won&#039;t get a chance.

Higher perimeters for a node are generally a bad thing, since there are likely to be more transfers that way, however the pathfinding maps mean that not every edge is even - some might never have any transfers at all if entities can&#039;t walk there.
Per cell, the work is pretty much just some characters using A* to find paths to other random point on the graph as you say.

The inter-cell communication isn&#039;t particularly interesting I&#039;m afraid.  Message queues would make sense if I was passing much more than entities between cells, but as it stands there are only message queues per-node for now.  

I&#039;m not unhappy with how the project turned out, but I do feel that the topic area was too broad and that I should have focussed down on one area much earlier.  In the end I investigated a lot of aspects of the simulation, but none of them in quite the detail I would have like.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
That&#8217;s right, I&#8217;m just madly writing up now.  I still have a few results I&#8217;d like to verify, but it has been hard to find a time when I can access higher numbers of computers at the university, even at the weekend, so I probably won&#8217;t get a chance.</p>
<p>Higher perimeters for a node are generally a bad thing, since there are likely to be more transfers that way, however the pathfinding maps mean that not every edge is even &#8211; some might never have any transfers at all if entities can&#8217;t walk there.<br />
Per cell, the work is pretty much just some characters using A* to find paths to other random point on the graph as you say.</p>
<p>The inter-cell communication isn&#8217;t particularly interesting I&#8217;m afraid.  Message queues would make sense if I was passing much more than entities between cells, but as it stands there are only message queues per-node for now.  </p>
<p>I&#8217;m not unhappy with how the project turned out, but I do feel that the topic area was too broad and that I should have focussed down on one area much earlier.  In the end I investigated a lot of aspects of the simulation, but none of them in quite the detail I would have like.</p>
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		<title>By: Weeble</title>
		<link>http://hazelmckendrick.com/journal/microcell-distribution/comment-page-1#comment-1208</link>
		<dc:creator>Weeble</dc:creator>
		<pubDate>Mon, 03 May 2010 23:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://hazelmckendrick.com/?p=1946#comment-1208</guid>
		<description>Is high &quot;surface area&quot; a bad property for cells allocated to a node, since it increases the amount of inter-node communication? What sort of work is getting done per-cell? You mentioned pathfinding previously. Are you keeping the per-cell work pretty simple to focus on the high-level assignment of work? How interesting is the inter-cell communication? Do cells have message queues or are they only for nodes?

*Looks back at Gantt chart*

Is it pretty much finished now? Just writing up left?</description>
		<content:encoded><![CDATA[<p>Is high &#8220;surface area&#8221; a bad property for cells allocated to a node, since it increases the amount of inter-node communication? What sort of work is getting done per-cell? You mentioned pathfinding previously. Are you keeping the per-cell work pretty simple to focus on the high-level assignment of work? How interesting is the inter-cell communication? Do cells have message queues or are they only for nodes?</p>
<p>*Looks back at Gantt chart*</p>
<p>Is it pretty much finished now? Just writing up left?</p>
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