Pollen Tutorial

July 26th, 2009


closeThis post was published 2 years 6 months 14 days ago and as such probably does not reflect my current opinions, knowledge or ability.

First of all, here’s our latest video:

It’s a playthrough of the opening and tutorial section of the game, intended to introduce the player to the controls as well as each type of bee and their abilities.

Things we’ve learned from creating a tutorial:

  • There’s more to having multiple input methods than just implementing support for different hardware.
  • If you give players big arrows as hints, you need to remove them gradually or people panic.
  • It’s good to give people an area to practice (lots of rocks, a few mushrooms) but unless there’s an incentive (like pollen) they probably won’t bother.
  • Nobody reads text.
  • Audio cues make a huge difference, even if they are subtle.
  • Experienced players need to be able to skip or get through the tutorial quickly, or it’s frustrating.
  • There’s always a way to break the tutorial you haven’t thought of yet.

If you have any advice on how we can tighten this area up, make it less confusing, or on creating great tutorials in general we’d love to hear from you!



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