This post was published 1 year 2 months 7 days ago and as such probably does not reflect my current opinions, knowledge or ability.My coursework on volumetric rendering resulted in numerous images of skulls, and since my MSc work has rarely produced anything visual I felt them worth sharing. There’s nothing incredibly exciting going on here, just ray tracing through some volume data, calculating normals with a 3D Sobel filter and trilinear interpolation, shading and then a spot of anti-aliasing.





