Skulls

March 18th, 2011


closeThis post was published 1 year 2 months 7 days ago and as such probably does not reflect my current opinions, knowledge or ability.

My coursework on volumetric rendering resulted in numerous images of skulls, and since my MSc work has rarely produced anything visual I felt them worth sharing. There’s nothing incredibly exciting going on here, just ray tracing through some volume data, calculating normals with a 3D Sobel filter and trilinear interpolation, shading and then a spot of anti-aliasing.

Ray traced render using 3D sobel filter to calculate normals

Ray traced Render

Ray traced render

Depth

Depth

Volume

Render using finite difference to calculate normals



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