Dare Week 4 – and another Progress Video.

July 9th, 2009


Here’s the second Pollen progress video, recorded towards the end of week 4 (so around a week ago). Although it doesn’t reflect the state the game is in now
(more assets, better controls, better motions and animations for each bee type) it’s a huge jump from the first video we shared. It shows a basic walkthrough of our level, and how the different bees can be used. Since then, the level has been tweaked (ie made less brutal), we’ve added a tutorial, the tunnel section looks less like it “is from the movie Saw” (Ian’s description) and we’ve started work on our scary boss battle.

Obviously the game is still far from finished, so we’ve got a lot of room to change and adjust it. If you have any feedback or suggestions, we’d love to hear them.

The First Pollen Progress Video

June 22nd, 2009


Just a short video to demonstrate how the different bee types in the game are used together in the game, and give some idea of how your swarm is controlled. At this stage we’ve got our level blocked out and are working on adding art assets and refining each obstacle, making sure they play well and are… y’know… actually fun.

Dare

March 13th, 2009


11080thumb With 2 days to go before the application deadline, I figured I’d mention the team I’m part of and our idea for Dare to be Digital. If accepted we’re hoping to make a Wii game where the player uses gestures to guide a swarm of bees through a series of puzzles to their new home. You can read (and, if you like it, vote for) our full idea.

Unfortunately the Dare to be Digital website doesn’t allow us to change the idea we’ve posted to react to feedback, but if you leave us criticism and suggestions either there or as a comment to this post, we will read it and take it on board.

Thanks for your support!