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	<title>Hazel McKendrick &#187; bees</title>
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	<link>http://hazelmckendrick.com</link>
	<description>Programming and Games Technology Portfolio</description>
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		<title>Dare Week 4 &#8211; and another Progress Video.</title>
		<link>http://hazelmckendrick.com/journal/dare-week-4-and-another-progress-video</link>
		<comments>http://hazelmckendrick.com/journal/dare-week-4-and-another-progress-video#comments</comments>
		<pubDate>Thu, 09 Jul 2009 16:16:00 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[bees]]></category>
		<category><![CDATA[dare to be digital]]></category>
		<category><![CDATA[Dare To Be Digital]]></category>
		<category><![CDATA[digital colony]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[pollen]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://killercodingninjabunny.com/?p=1117</guid>
		<description><![CDATA[Here&#8217;s the second Pollen progress video, recorded towards the end of week 4 (so around a week ago). Although it doesn&#8217;t reflect the state the game is in now (more assets, better controls, better motions and animations for each bee type) it&#8217;s a huge jump from the first video we shared. It shows a basic [...]]]></description>
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<p>Here&#8217;s the second Pollen progress video, recorded towards the end of week 4 (so around a week ago).  Although it doesn&#8217;t reflect the state the game is in now<br />
(more assets, better controls, better motions and animations for each bee type) it&#8217;s a huge jump from the <a href="http://killercodingninjabunny.com/journal/the-first-pollen-progress-video">first video we shared</a>.  It shows a basic walkthrough of our level, and how the different bees can be used.  Since then, the level has been tweaked (ie made less brutal), we&#8217;ve added a tutorial, the tunnel section looks less like it &#8220;is from the movie Saw&#8221; (Ian&#8217;s description) and we&#8217;ve started work on our scary boss battle. </p>
<p>Obviously the game is still far from finished, so we&#8217;ve got a lot of room to change and adjust it.  If you have any feedback or suggestions, we&#8217;d love to hear them.</p>
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		<title>The First Pollen Progress Video</title>
		<link>http://hazelmckendrick.com/journal/the-first-pollen-progress-video</link>
		<comments>http://hazelmckendrick.com/journal/the-first-pollen-progress-video#comments</comments>
		<pubDate>Mon, 22 Jun 2009 12:00:36 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[bees]]></category>
		<category><![CDATA[dare to be digital]]></category>
		<category><![CDATA[Dare To Be Digital]]></category>
		<category><![CDATA[digital colony]]></category>
		<category><![CDATA[pollen]]></category>
		<category><![CDATA[Progress]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://killercodingninjabunny.com/?p=1065</guid>
		<description><![CDATA[Just a short video to demonstrate how the different bee types in the game are used together in the game, and give some idea of how your swarm is controlled. At this stage we&#8217;ve got our level blocked out and are working on adding art assets and refining each obstacle, making sure they play well [...]]]></description>
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<p>Just a short video to demonstrate how the different bee types in the game are used together in the game, and give some idea of how your swarm is controlled.  At this stage we&#8217;ve got our level blocked out and are working on adding art assets and refining each obstacle, making sure they play well and are&#8230; y&#8217;know&#8230; <i>actually fun</i>.</p>
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		<title>Dare</title>
		<link>http://hazelmckendrick.com/journal/dare</link>
		<comments>http://hazelmckendrick.com/journal/dare#comments</comments>
		<pubDate>Fri, 13 Mar 2009 10:51:34 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[bees]]></category>
		<category><![CDATA[dare to be digital]]></category>
		<category><![CDATA[pollen]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://killercodingninjabunny.com/?p=812</guid>
		<description><![CDATA[With 2 days to go before the application deadline, I figured I&#8217;d mention the team I&#8217;m part of and our idea for Dare to be Digital. If accepted we&#8217;re hoping to make a Wii game where the player uses gestures to guide a swarm of bees through a series of puzzles to their new home. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.daretobedigital.com/dreamers/detail.php?game=281"><img src="http://killercodingninjabunny.com/wp-content/uploads/2009/03/11080thumb.jpg" alt="11080thumb" title="11080thumb" width="100" height="127" class="alignleft size-full wp-image-813" /></a> With 2 days to go before the application deadline, I figured I&#8217;d mention the team I&#8217;m part of and our idea for Dare to be Digital. If accepted we&#8217;re hoping to make a Wii game where the player uses gestures to guide a swarm of bees through a series of puzzles to their new home. You can read (and, if you like it, vote for) <a href="http://www.daretobedigital.com/dreamers/detail.php?game=281">our full idea.</a></p>
<p>Unfortunately the Dare to be Digital website doesn&#8217;t allow us to change the idea we&#8217;ve posted to react to feedback, but if you leave us criticism and suggestions either there or as a comment to this post, we will read it and take it on board.</p>
<p>Thanks for your support!</p>
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