Pollen Trailer

August 7th, 2009


Just a few days to go now, and after hours of exporting issues we have a trailer video:



Even though we only recorded it a week ago, it feels like a lot has changed in the game. If you’re in Edinburgh around the 14th to the 16th of August, you can come check out Pollen and all the Dare to be Digital games.

Depth of Field

August 2nd, 2009


Dof6

Me: “But Abi! Surely I should work on bug fixes rather than implementing Depth of Field.”

Project Manager: “No, Hazel. You must work on awesome graphics effects.”

Me: “Sweeeet.”

Continue reading »

Pollen Tutorial

July 26th, 2009


First of all, here’s our latest video:

It’s a playthrough of the opening and tutorial section of the game, intended to introduce the player to the controls as well as each type of bee and their abilities.

Things we’ve learned from creating a tutorial: Continue reading »

Into The Deep Dark Woods: Lighting and Shading

July 20th, 2009


DarkArea

Although I’ve really only been sharing bright and shiny screenshots of our game, it actually progresses from a sunny farm through to a dark and creepy forest. Naturally, this meant it was time to focus on implementing a coherent lighting model for the level. At the moment we’re working with ambient lighting, two directional lights and two spot lights per short section of our game.

In addition, I’ve been looking at methods for shadowing and shading. Each bee is an intricate model, but scaled down it would be easy to lose a lot of the detail. As you can hopefully see in the following images, shading adds some depth and makes the bees appear far more three dimensional. Continue reading »