So excited, I can’t wait for it to begin.
Waiting to hear back after the interview was nerve-wracking, though thankfully we were all told whether we’d be taking part before the official announcement was made. As for the interview itself, it went surprisingly well. I can’t speak for everyone, but I was terrified about having to speak, and about what horrible question we might be asked that we hadn’t even considered before. In reality though, the judges were all friendly and the setting for the interview was fairly informal, so we were all relaxed and our presentation went more smootly than in any of the practice runs. It left us feeling that whether or not we got in, it went as well as it could have and there wasn’t really anything we’d later be kicking ourselves over messing up, which I guess is the best outcome you can hope for.
As with in other years of the competition, we’ll have to update blogs and video diaries, so I’ll share a link to those as and when they start existing.
Anyway, before that I’ve still got some coursework to get through (not a huge amount though – it’s due on Friday after all).
I’ve finished my OpenGL coursework and I’m pretty happy with it – I’ll share some more details, code and the executable itself once I’ve handed it in. Conforming to the requests of UKR’s Blue Skies in Games Campaign I’ve made everything considerabley brighter and more cheerful. I also made some technical improvements as well, so that now the application actually runs at a decent framerate on hardware I can afford to test it on.