Me: “But Abi! Surely I should work on bug fixes rather than implementing Depth of Field.”
Project Manager: “No, Hazel. You must work on awesome graphics effects.”
Me: “Sweeeet.”
Me: “But Abi! Surely I should work on bug fixes rather than implementing Depth of Field.”
Project Manager: “No, Hazel. You must work on awesome graphics effects.”
Me: “Sweeeet.”
I like how colourful this game is making my blog look! We’ve had the ability to add post-processing effects to our game easily for a couple of weeks now, but have only just considered what to do with that. Inspired by some of the effect from rendering fur over the weekend, I created some examples of a brushstroke shader in effect the game. It’s good having a colourful 3D environment to play with like this.
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