Starting work on a 3D project as of yet lacking in assets, I was considering cracking open Paint.Net to create some default textures. However, being a programmer rather than an artist, I figured I’d better investigate some alternatives. I reduced my work, and made even more hideous coder art in the process!
I ended up trying two options: .Net Graphics support (which uses GDI) and everyone’s favourite image manipulation tool ImageMagick. My aim was to create bright an horrible images, to ensure they don’t remain in the project by mistake, with text on them to show what object my many cubes and spheres represent. Continue reading »