Into The Deep Dark Woods: Lighting and Shading

July 20th, 2009


DarkArea

Although I’ve really only been sharing bright and shiny screenshots of our game, it actually progresses from a sunny farm through to a dark and creepy forest. Naturally, this meant it was time to focus on implementing a coherent lighting model for the level. At the moment we’re working with ambient lighting, two directional lights and two spot lights per short section of our game.

In addition, I’ve been looking at methods for shadowing and shading. Each bee is an intricate model, but scaled down it would be easy to lose a lot of the detail. As you can hopefully see in the following images, shading adds some depth and makes the bees appear far more three dimensional. Continue reading »