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	<title>Hazel McKendrick &#187; Team Be</title>
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	<link>http://hazelmckendrick.com</link>
	<description>Programming and Games Technology Portfolio</description>
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		<title>Next Level Dundee Showcase Video</title>
		<link>http://hazelmckendrick.com/journal/next-level-dundee-showcase-video</link>
		<comments>http://hazelmckendrick.com/journal/next-level-dundee-showcase-video#comments</comments>
		<pubDate>Mon, 18 Jan 2010 18:35:34 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Next Level]]></category>
		<category><![CDATA[Team Be]]></category>
		<category><![CDATA[YinYangYou]]></category>

		<guid isPermaLink="false">http://hazelmckendrick.com/?p=1773</guid>
		<description><![CDATA[If you&#8217;ve seen some of the videos of YinYangYou on the site, hopefully you&#8217;ll enjoy seeing the other projects which were completed as part of Next Level Dundee. Here&#8217;s a Showcase of what was created; bear in mind we only had a week!]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve seen some of the videos of YinYangYou on the site, hopefully you&#8217;ll enjoy seeing the other projects which were completed as part of Next Level Dundee.  Here&#8217;s a Showcase of what was created; bear in mind we only had a week!</p>
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		<title>YinYangYou at Neon Public</title>
		<link>http://hazelmckendrick.com/journal/yinyangyou-at-neon-public</link>
		<comments>http://hazelmckendrick.com/journal/yinyangyou-at-neon-public#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:12:55 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Neon]]></category>
		<category><![CDATA[Next Level]]></category>
		<category><![CDATA[Other Abertay Students]]></category>
		<category><![CDATA[Team Be]]></category>
		<category><![CDATA[YinYangYou]]></category>

		<guid isPermaLink="false">http://hazelmckendrick.com/?p=1680</guid>
		<description><![CDATA[Team Be were demoing YinYangYou at Neon Public yesterday. When we developed it as part of the week-long Next Level Dundee project I don&#8217;t think we really imagined just how many opportunities would follow so it was fantastic to be able to show the game to the public and get some feedback. Look out for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hazelmckendrick.com/wp-content/uploads/2009/11/IMG_2276.JPG"><img src="http://hazelmckendrick.com/wp-content/uploads/2009/11/IMG_2276-225x300.jpg" alt="IMG_2276" title="IMG_2276" width="225" height="300" class="alignright size-medium wp-image-1681" /></a>Team Be were demoing <a href="http://hazelmckendrick.com/demos/xna-game-yinyangyou">YinYangYou</a> at <a href="http://www.square-go.com/feature/795?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+squarego+%28Articles+|+Square-Go.com%29">Neon Public</a> yesterday.  When we developed it as part of the week-long <a href="http://www.nextleveldundee.com/">Next Level Dundee</a> project I don&#8217;t think we really imagined just how many opportunities would follow so it was fantastic to be able to show the game to the public and get some feedback.</p>
<p>Look out for us at <a href="http://www.dundeecity.gov.uk/news/index/article?article_ref=919&#038;year=2009&#038;month=9">Dundee Winter Night Light</a> on November 27th.</p>
<p><center><a href="http://hazelmckendrick.com/wp-content/uploads/2009/11/IMG_2285.JPG"><img src="http://hazelmckendrick.com/wp-content/uploads/2009/11/IMG_2285-300x199.jpg" alt="IMG_2285" title="IMG_2285" width="300" height="199" class=" size-medium wp-image-1683" /></a></center></p>
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		<title>YinYangYou &#8211; Next Level Dundee Completion</title>
		<link>http://hazelmckendrick.com/journal/yinyangyou-next-level-dundee-completion</link>
		<comments>http://hazelmckendrick.com/journal/yinyangyou-next-level-dundee-completion#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:24:34 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Next Level]]></category>
		<category><![CDATA[Other Abertay Students]]></category>
		<category><![CDATA[Team Be]]></category>
		<category><![CDATA[Whitespace]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[YinYangYou]]></category>

		<guid isPermaLink="false">http://killercodingninjabunny.com/?p=1407</guid>
		<description><![CDATA[So, a week since my previous Next Level post and the project has come to completion. YinYangYou, our game, is a top-down two-player race to collect energy and skew the balance of the playing field. By throwing orbs into their opponents&#8217; &#8220;holes&#8221;, each player can increase the amount of ground they control on the opposite [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://killercodingninjabunny.com/wp-content/uploads/2009/09/title.png"><img src="http://killercodingninjabunny.com/wp-content/uploads/2009/09/title-1024x274.png" alt="title" title="title" width="650" height="160" class="alignleft size-large wp-image-1409" /></a>So, a week since my <a href="http://killercodingninjabunny.com/journal/next-level-dundee">previous Next Level post</a> and the project has come to completion.  </p>
<p>YinYangYou, our game, is a top-down two-player race to collect energy and skew the balance of the playing field.  By throwing orbs into their opponents&#8217; &#8220;holes&#8221;, each player can increase the amount of ground they control on the opposite side of the board, eventually claiming an entire side and winning the game.  A range of exotic energy pickups, such as time control and hole switiching, add variety and tactical elements to the gameplay.<br />
<span id="more-1407"></span><br />
<a href="http://killercodingninjabunny.com/wp-content/uploads/2009/09/2DGameFramework-2009-09-17-19-23-40-98.png"><img src="http://killercodingninjabunny.com/wp-content/uploads/2009/09/2DGameFramework-2009-09-17-19-23-40-98-300x187.png" alt="2DGameFramework 2009-09-17 19-23-40-98" title="2DGameFramework 2009-09-17 19-23-40-98" width="300" height="187" class="alignleft size-medium wp-image-1412" /></a></p>
<p>Developed using XNA, our prototype includes all the features we originally planned &#8211; although that isn&#8217;t to say the week went without a hitch.  Lengthy code merges, a lack of shared source control and model import problems were exacerbated by the fact that having just met, our communication levels were far from ideal.  However, by remaining flexible and getting to know each team members strengths and weaknesses, our workflow improved hugely throughout the week.</p>
<p>Even though this project was really short, I feel I got a lot from it.  Spending time in groups with the same people for the past year let us refine development and programming methods which worked very well for us.  Suddenly being dropped into an entirely different group challenged some of my beliefs and ideas, and reaffirmed others.  The opportunity to talk to industry mentors about this game and about development in general was also hugely beneficial. </p>
<p>Finally, I just want to say thanks to <a href="http://iainsmithgames.blogspot.com/">Iain Smith</a> for organising the event, all the mentors and other participants for their help and to the rest of Team Be for making YinYangYou a success.</p>
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