
The biggest Global Game Jam ever took place over the weekend, and as with last year I headed to the Scottish Game Jam venue in Glasgow to take part. With almost 100 developers attending, this was one of the largest sites in the world.
Teaming up with Andrew Glass (part of my team when developing Panda Dragoon last year) along with artist Craig Mooney and designer Daniel Cleaton (two fellow Abertay grads who I hadn’t worked with before), we had 48 hours to develop a game on the theme of “extinction”. Our idea of choice was Chinthrilla, a fast-paced platformer featuring a jealous Chinchilla set on causing the extinction of tortoises everywhere who must race against intergalactic conversationalists trying to save them while dodging the hammer-head land shark.
Overall we created a fairly complete game (given the timespan) with relatively few difficulties compared to the pipeline and source control issues we worked through last year, with an astounding amount of textured 3D artwork given that it was created by a single artist. However, the gameplay style we attempted was far from ground-breaking and we could definitely have had a deeper look at the theme. I think when faced with 48 hours, especially during an event which only takes place annually, it’s tempting to choose a project you’re confident can work. Next year though I’d like to try something more experimental, even if it doesn’t result in something playable.
This years event involved fantastic feedback from mentors for improving the game, great coverage of the entire event from Square Go, and free pizza provided by sponsor Nokia. The highlight for me though was seeing all of the games at the end of the event, and in particular the entire audience screaming at a dying polar bear to go on and keep swimming. It was a great weekend and I look forward to the next.
All Scottish Game Jam games on the GGJ site
Summary from Square Go
My Flickr Stream
Video of Chinthrilla
Chinthrilla on the GGJ site, where you can download it or play online
Chinthrilla on the SGJ site


