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	<title>Hazel McKendrick &#187; Unity</title>
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	<link>http://hazelmckendrick.com</link>
	<description>Programming and Games Technology Portfolio</description>
	<lastBuildDate>Mon, 20 Jun 2011 17:44:56 +0000</lastBuildDate>
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		<title>Global Game Jam 2011</title>
		<link>http://hazelmckendrick.com/journal/global-game-jam-2011</link>
		<comments>http://hazelmckendrick.com/journal/global-game-jam-2011#comments</comments>
		<pubDate>Tue, 01 Feb 2011 10:50:40 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[chinthrilla]]></category>
		<category><![CDATA[GGJ]]></category>
		<category><![CDATA[globalgamejam]]></category>
		<category><![CDATA[SGJ]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://hazelmckendrick.com/?p=2141</guid>
		<description><![CDATA[The biggest Global Game Jam ever took place over the weekend, and as with last year I headed to the Scottish Game Jam venue in Glasgow to take part. With almost 100 developers attending, this was one of the largest sites in the world. Teaming up with Andrew Glass (part of my team when developing [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.flickr.com/photos/karsithe/5404772071/#/photos/karsithe/5404772071/in/set-72157625947286774/"><img src="http://farm6.static.flickr.com/5100/5404772071_9e4f51ef2c_z.jpg"></a></center></p>
<p>The biggest <a href="http://globalgamejam.org/">Global Game Jam</a> ever took place over the weekend, and as with last year I headed to the <a href="www.jonsykes.com/sgj/">Scottish Game Jam</a> venue in Glasgow to take part. With almost 100 developers attending, this was one of the largest sites in the world. </p>
<p>Teaming up with Andrew Glass (part of my team when developing <a href="http://hazelmckendrick.com/demos/game-project-panda-dragoon">Panda Dragoon</a> last year) along with artist Craig Mooney and designer Daniel Cleaton (two fellow Abertay grads who I hadn&#8217;t worked with before), we had 48 hours to develop a game on the theme of &#8220;extinction&#8221;. Our idea of choice was <a href="http://www.globalgamejam.org/2011/chinthrilla">Chinthrilla</a>, a fast-paced platformer featuring a jealous Chinchilla set on causing the extinction of tortoises everywhere who must race against intergalactic conversationalists trying to save them while dodging the hammer-head land shark.</p>
<p>Overall we created a fairly complete game (given the timespan) with relatively few difficulties compared to the pipeline and source control issues we worked through last year, with an astounding amount of textured 3D artwork given that it was created by a single artist. However, the gameplay style we attempted was far from ground-breaking and we could definitely have had a deeper look at the theme. I think when faced with 48 hours, especially during an event which only takes place annually, it&#8217;s tempting to choose a project you&#8217;re confident can work. Next year though I&#8217;d like to try something more experimental, even if it doesn&#8217;t result in something playable. </p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="510" src="http://www.youtube.com/embed/MGgBej4M4kg?hd=1" frameborder="0" allowFullScreen></iframe></p>
<p>This years event involved fantastic feedback from mentors for improving the game, great coverage of the entire event from <a href="http://www.square-go.com/feature/scottish-game-jam-2011-1520">Square Go</a>, and free pizza provided by sponsor Nokia. The highlight for me though was seeing all of the games at the end of the event, and in particular the entire audience screaming at a dying polar bear to go on and keep swimming. It was a great weekend and I look forward to the next.</p>
<p><a href="http://www.globalgamejam.org/games/2011?tid[]=3697">All Scottish Game Jam games on the GGJ site</a><br />
<a href="http://www.square-go.com/feature/scottish-game-jam-2011---all-good-things-1522">Summary from Square Go</a><br />
<a href=http://www.flickr.com/photos/karsithe/sets/72157625947286774"">My Flickr Stream</a><br />
<a href="http://www.youtube.com/watch?v=MGgBej4M4kg">Video of Chinthrilla</a><br />
<a href="http://www.globalgamejam.org/2011/chinthrilla">Chinthrilla on the GGJ site, where you can download it or play online</a><br />
<a href="http://www.jonsykes.com/sgj/?p=426">Chinthrilla on the SGJ site</a></p>
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		<title>Ludum Dare 19</title>
		<link>http://hazelmckendrick.com/journal/ludum-dare-19</link>
		<comments>http://hazelmckendrick.com/journal/ludum-dare-19#comments</comments>
		<pubDate>Thu, 30 Dec 2010 00:56:01 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[LD19]]></category>
		<category><![CDATA[Let's Science]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[sprite art]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://hazelmckendrick.com/?p=2104</guid>
		<description><![CDATA[Shortly before Christmas I finally attempted something I&#8217;ve been planning for ages: I took part in Ludum Dare. If you&#8217;re unaware, Ludum Dare is an international, 48 hour long, individual game development competition where all content and code is to be created within the limited time period. I&#8217;m really glad I took part and regret [...]]]></description>
			<content:encoded><![CDATA[<p>Shortly before Christmas I finally attempted something I&#8217;ve been planning for ages: I took part in <a href="http://www.ludumdare.com/compo/">Ludum Dare</a>. If you&#8217;re unaware, Ludum Dare is an international, 48 hour long, individual game development competition where all content and code is to be created within the limited time period.</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/3026-shot0.bmp" /></p>
<p>I&#8217;m really glad I took part and regret not doing so sooner. I was worried about having to create my own artwork and music, and that taking part would leave me exhausted for days afterwards and interfere with University work. In reality, I found having a game which I had created every part of incredibly rewarding and am quite proud of my artistic and compositional efforts, even if they&#8217;re nowhere near the level of the group projects I&#8217;ve worked on in the part. Additionally, I found that staying up for 48 hours straight would have been completely unnecessary and probably detrimental, and maintained fairly sensible hours.</p>
<p>I achieved much more than I had originally expected during the weekend, but definitely saw the jam as a chance to develop something cool with no obligation to continue rather than a competitive endeavour. That said, the community feedback has been one of the most awesome parts so far. It&#8217;s a really awesome feeling to have something I made actually described as &#8220;fun&#8221;, of course, but it&#8217;s the constructive criticisms on problems I recognised but didn&#8217;t have time to resolve completely, such as collision, elements I never thought anyone would play long enough to require, like an ending, and additions I hadn&#8217;t even considered, like your achievements affecting the game, which I am most thankful for.</p>
<h2>Let&#8217;s Science</h2>
<p>In response to the elected theme of &#8220;Discovery&#8221;, I made a simple research sim game called &#8220;Let&#8217;s Science&#8221;. You take control of a lab and its scientists, and direct them to make a series of ground-breaking discoveries in order to become a world-leading research facility. </p>
<p><img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/3026-shot1.bmp" /></p>
<p>I worked in Unity, along with Paint.NET (graphics), sfxr (audio effects) and LMMS (music). I had hoped to work in 3D (having practiced my incredibly basic modelling skills in Blender) but didn&#8217;t feel this idea would benefit from it &#8211; maybe next time. </p>
<p>You can check out the game along with the other fantastic entries <a href="http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&#038;uid=3026">on the Ludum Dare site</a>.</p>
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		<title>Global Game Jam 2010</title>
		<link>http://hazelmckendrick.com/journal/global-game-jam-2010</link>
		<comments>http://hazelmckendrick.com/journal/global-game-jam-2010#comments</comments>
		<pubDate>Thu, 04 Feb 2010 15:01:20 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[GGJ]]></category>
		<category><![CDATA[Glasgow Caledonian]]></category>
		<category><![CDATA[Panda Dragoon]]></category>
		<category><![CDATA[SGJ]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://hazelmckendrick.com/?p=1794</guid>
		<description><![CDATA[Over the weekend, almost 50 developers in Scotland and over 1500 crazy people worldwide opted to forgo luxuries like sleep and rest by taking part in Global Game Jam. Perhaps unsurprisingly, you&#8217;re reading this because I was one of them. Scottish Game Jam, the branch of the event in which I participated, was hosted at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hazelmckendrick.com/wp-content/uploads/2010/02/timthumb.png"><img src="http://hazelmckendrick.com/wp-content/uploads/2010/02/timthumb.png" alt="" title="timthumb" width="630" height="250" class="aligncenter size-full wp-image-1804" /></a><br />
Over the weekend, almost 50 developers in Scotland and over 1500 crazy people worldwide opted to forgo luxuries like sleep and rest by taking part in <a href="http://globalgamejam.org/">Global Game Jam</a>.  Perhaps unsurprisingly, you&#8217;re reading this because I was one of them. <span id="more-1794"></span></p>
<p><a href="http://hazelmckendrick.com/wp-content/uploads/2010/02/hurt.jpg"><img src="http://hazelmckendrick.com/wp-content/uploads/2010/02/hurt-300x158.jpg" alt="" title="hurt" width="300" height="158" class="alignleft size-medium wp-image-1806" /></a><a href="http://www.jonsykes.com/sgj/">Scottish Game Jam</a>, the branch of the event in which I participated, was hosted at <a href="http://www.gcal.ac.uk/">Glasgow Caledonian University</a>, organised by the fantastic <a href="http://www.romanakhan.com/">Romana Khan</a>.  Nine teams took part in the Saltire Centre, an impressive (though bright) space, loading up on caffeine and sleeping on couches (if at all).</p>
<p>My team <a href="http://www.jonsykes.com/sgj/?p=187">&#8220;Frat Boys from the Hood&#8221;</a> consisted of Abi, Jess, Andrew and myself from Abertay joined by Alex, a third year student from Glasgow Calendonian.  Working on a theme of deception and constraints mandating that we must include &#8220;a sink, a wink or a rink&#8221;, we built the 2d side-scroller <a href="http://globalgamejam.org/2010/panda-dragoon-bees-ice">&#8220;Panda Dragoon: Bees on Ice&#8221;</a> with the aid of the <a href="http://unity3d.com/">Unity</a> engine.</p>
<p>The game places our panda protagonist in a black and white world, fighting deceptive and equally monochrome foes.  Gliding through an ice rink, the player must switch between black and white in order to see enemies of the opposite colour.  However, switching also empowers these enemies—the player must be cautious—causing them to change form and cause increasing damage.  Luckily, the player is equipped to defeat these creatures by firing bees from its mouth.  The aim is to progress as far as possible as the game increases in speed, achieving a maximum score.</p>
<p><a href="http://hazelmckendrick.com/wp-content/uploads/2010/02/screen2.jpg"><img src="http://hazelmckendrick.com/wp-content/uploads/2010/02/screen2-300x177.jpg" alt="" title="screen2" width="300" height="177" class="alignright size-medium wp-image-1812" /></a>Although the event overall was non-competitive in nature, Scottish Game Jam welcomed judges from Denki and Real Time Worlds to critique the resulting applications and to decide on a winning game.</p>
<p>Much to our surprise <b>We Won!</b></p>
<p>It was really reassuring to make such a self indulgent game, for ourselves and not for a nominated target audience, and yet have four out of five judges award it their highest score.  Obviously the game has flaws, we made it in <i>48 hours</i>, but with another week of tweaking at some point hopefully we can create something compelling and genuinely <i>fun</i>.</p>
<p>Overall, I had a fantastic time and would encourage any developer, especially artists, to take part next year.  It&#8217;s amazing how much you can learn and achieve in just two days.</p>
<p><a href="http://globalgamejam.org/2010/panda-dragoon-bees-ice">Download and play The Game.</a><br />
<a href="http://globalgamejam.org/">Global Game Jam</a><br />
<a href="http://www.jonsykes.com/sgj/">Scottish Game Jam</a></p>
<p><a href="http://hazelmckendrick.com/wp-content/uploads/2010/02/bees.jpg"><img src="http://hazelmckendrick.com/wp-content/uploads/2010/02/bees.jpg" alt="" title="bees" width="650" height="220" class="aligncenter size-full wp-image-1808" /></a></p>
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		<title>Unity Is Free</title>
		<link>http://hazelmckendrick.com/journal/unity-is-free</link>
		<comments>http://hazelmckendrick.com/journal/unity-is-free#comments</comments>
		<pubDate>Mon, 02 Nov 2009 23:53:51 +0000</pubDate>
		<dc:creator>Hazel</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Games Engines]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Rotation]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://hazelmckendrick.com/?p=1662</guid>
		<description><![CDATA[Having heard that the Unity game engine is now being offered for free, I figured I would be a fool not to take advantage and give it a go. As such, I spent a little time working through tutorials, playing with various features and starting a small game project. I figured as a quick introduction [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hazelmckendrick.com/wp-content/uploads/2009/11/ss2.jpg"><img src="http://hazelmckendrick.com/wp-content/uploads/2009/11/ss2-300x187.jpg" alt="ss1" title="ss1" width="300" height="187" class="alignright size-medium wp-image-1668" /></a>Having heard that the <a href="http://unity3d.com/">Unity game engine</a> is now being offered for free, I figured I would be a fool not to take advantage and give it a go.  As such, I spent a little time working through tutorials, playing with various features and starting a small game project.</p>
<p>I figured as a quick introduction I would work on a clone of <a href="http://hazelmckendrick.com/demos/flash-game-rotation">Rotation</a>, an Asteroids/Duo/Space Invaders sort of game which I created in Flash a couple of years ago.  </p>
<p>Overall things went (slightly surprisingly) very smoothly.  Initially I had to cling the <a href="http://unity3d.com/support/documentation/ScriptReference/index.html">script reference</a> but once I had a better idea of the functionality available, everything started to come together.  I don&#8217;t have much experience with comprehensive game engines like this, but Unity certainly seemed to provide far fewer &#8220;Why on earth was it designed like <i>that</i>?&#8221; moments than I&#8217;ve experienced in the past; it also took far less time to get a general overview of in the first place.  I can already see how this tool could be useful for quick gameplay mock-ups as well as complete, commercial products. <span id="more-1662"></span></p>
<p>So do I wish Unity had been a possibility when we worked on <a href="http://hazelmckendrick.com/demos/prototype-game-some-assembly-required">Some Assembly Required</a> last year?  I&#8217;m not sure.  In some ways, I think it perhaps makes things too easy when it comes to games programming as a learning experience.  Sure, there are a lot of great features and we almost certainly could have created a more complete game in the short time we had available, but at the same time we wouldn&#8217;t have learned about using and integrating 3rd party libraries, structuring the application overall or converting and importing troublesome assets.  </p>
<p>That&#8217;s also a reason I&#8217;m hesitant to keep working on this project &#8211; I&#8217;m not sure I&#8217;m getting as much from it as I could by tackling something more technical or in a different language.  We&#8217;ll see what time permits though, as working on a game to completion is obviously a challenging exercise in itself and it seems possible that having the engine there would allow me to focus on difficult problems while the other stuff is taken care of.</p>
<p>Since I&#8217;m not terribly sure this project will make it any further though (I do have an honours project to take care of, amongst other things), here&#8217;s the little segment I&#8217;ve completed so far:</p>
<ul>
<li>You&#8217;ll need the <a href="http://unity3d.com/webplayer/">Unity Web Player</a>.</li>
<li>Use left and right arrows to rotate your ships.</li>
<li>Use space to shoot the cubes (asteroids. Probably thrown through space by bugs we&#8217;re at war with on some distant planet)</li>
</ul>
<p><object id="UnityObject" classid="clsid:444785F1-DE89-4295-863A-D46C3A781394" width="675" height="450" codebase="http://webplayer.unity3d.com/download_webplayer/UnityWebPlayer.cab#version=2,0,0,0"><param name="src" value="http://hazelmckendrick.com/wp-content/uploads/2009/10/rotation.unity3d" /><embed id="UnityEmbed" src="http://hazelmckendrick.com/wp-content/uploads/2009/10/rotation.unity3d" width="675" height="450" type="application/vnd.unity" pluginspage="http://www.unity3d.com/unity-web-player-2.x" /><br />
</object></p>
<p>Anyway, if you&#8217;ve given Unity a try leave a comment below and let me know your experiences!</p>
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