This is my 101st post on KillerCodingNinjaBunny so I thought I’d use it to give a bit of an update about recent changes to the site.
As I mentioned in my previous posts, I’m currently trying to settle on a topic for my honours project. Updates to my (at least weekly, as it’s a requirement of the module) blog on that subject will be found here.
So, thanks again to everyone who has contributed or helped me along the way. This is by far the longest I’ve managed to keep a blog for and I feel I’m really improving in terms of writing posts which benefit me as a programmer.
Just a few days to go now, and after hours of exporting issues we have a trailer video:
Even though we only recorded it a week ago, it feels like a lot has changed in the game. If you’re in Edinburgh around the 14th to the 16th of August, you can come check out Pollen and all the Dare to be Digital games.
It’s a playthrough of the opening and tutorial section of the game, intended to introduce the player to the controls as well as each type of bee and their abilities.
Here’s the second Pollen progress video, recorded towards the end of week 4 (so around a week ago). Although it doesn’t reflect the state the game is in now
(more assets, better controls, better motions and animations for each bee type) it’s a huge jump from the first video we shared. It shows a basic walkthrough of our level, and how the different bees can be used. Since then, the level has been tweaked (ie made less brutal), we’ve added a tutorial, the tunnel section looks less like it “is from the movie Saw” (Ian’s description) and we’ve started work on our scary boss battle.
Obviously the game is still far from finished, so we’ve got a lot of room to change and adjust it. If you have any feedback or suggestions, we’d love to hear them.