Just a short video to demonstrate how the different bee types in the game are used together in the game, and give some idea of how your swarm is controlled. At this stage we’ve got our level blocked out and are working on adding art assets and refining each obstacle, making sure they play well and are… y’know… actually fun.
Screw The Nut Videos
May 28th, 2009
We finished the university term with our showcase on Friday, with final year students demonstrating their dissertation projects, and each third year project team showing off their game. So now that everything is over with, I’ve added a page in my portfolio about the game. You can also download the finished executable from there.
The playlist includes a highlight video, the game intro, a progress video from earlier in development, the character animations, and then the complete 10 minute walkthrough. Enjoy!
Apart from that, right now I’m just focussing on XNA and C# in preparation for Dare, and trying to decide upon a topic for my dissertation.
More Terrain (in case you aren’t sick of it yet)
April 20th, 2009
It’s a video this time though. So that’s better.
You can see the program layering the octaves of Simplex Noise here, going from large, gradual slopes to finer surface noise. Colours are now blended as well instead of just popping in at certain points, and at the end the whole terrain is smoothed. As the water and terrain are constantly in motion, normals have to be calculated each frame which is fairly processor intensive. However, since this video was captured I’ve switched over to using vertex buffer objects which has made a noticeable difference to the frame rate, and almost all the remaining changes I have to make relate to the graphics card, so hopefully the demo will remain at about 30fps on the target platform.
My YouTube Channel
March 12th, 2009
Just a quick note to let you know I’ve set up a YouTube channel. So far I’ve got videos of several of my graphics based projects up there, including PS2 work which I haven’t been able to show before, and there’s more to follow. I’ll also embed these on my portfolio pages.
Here’s a taster, one of two Playstation 2 demos: