GDC Diary 2 – Tourism

March 9th, 2011


My first port of call was to acquire an American Sim card, which proved both cheap and relatively simple. While having a phone number which differed from the one on my cards was a minor annoyance, being able to contact others at reasonable rates during the week was more important; this is definitely something I’d recommend to others visiting from abroad. Thankfully my mobile was unlocked and tri-band so I could simply stick in a prepaid sim, but the cheapest phones came to less than $40 including some call time if this isn’t an option.

Fellow scholars proceded to appear over the course of the weekend, my first encounter being with my roomate Margret. Familiar with the area and having attended GDC before (as well as being a kick-ass person in general) she was an ideal student to learn from, and I regret that we didn’t spend much time together during the week. We hunted down a number of other scholars already in the city and (as had been arranged throught the modern miracle of social media) headed out for a tasty italian meal, followed by drinks in a noisy and inauthentic Irish bar. I hadn’t been sure what to expect from a diverse and international groups of students getting together for the first time but everyone was incredibly friendly, interesting and fun to be around. It was a fantastic experience. Continue reading »

GDC Diary 1 – Getting There

February 26th, 2011


I’m in San Francisco!

I won a scholarship from the IGDA to attend GDC. Naturally, as a (student) games programmer, I’ve wanted to attend GDC since I first heard about it. Meeting other developers, attending technical sessions, witnessing the games industry on a global scale – what more could I want? Unfortunately though due to costs and exams in previous years I never saw attending as realistic. With this year likely to be my last as a student though, I couldn’t pass up my last opportunity to apply for the scholarship and thought I should just go for it. Of course, I never actually expected to be chosen!

The weeks since I first heard I would be attending have been a blur, and now I find myself in a hotel in San Francisco in the early hours of the morning, mere days from the start of GDC. I’ll be honest here, I’m absolutely terrified, but incredibly excited at the same time. I’m not a confident or outgoing networker, but I’m determined to get as much out of the conference as possible from both a technical and social perspective. On that note, if you’d like to meet up at some point then drop me an email (hazelmckendrick at gmail dot com) or let me know on twitter (@HazelMckendrick – I recently changed my username). Continue reading »

Global Game Jam 2011

February 1st, 2011


The biggest Global Game Jam ever took place over the weekend, and as with last year I headed to the Scottish Game Jam venue in Glasgow to take part. With almost 100 developers attending, this was one of the largest sites in the world.

Teaming up with Andrew Glass (part of my team when developing Panda Dragoon last year) along with artist Craig Mooney and designer Daniel Cleaton (two fellow Abertay grads who I hadn’t worked with before), we had 48 hours to develop a game on the theme of “extinction”. Our idea of choice was Chinthrilla, a fast-paced platformer featuring a jealous Chinchilla set on causing the extinction of tortoises everywhere who must race against intergalactic conversationalists trying to save them while dodging the hammer-head land shark.

Overall we created a fairly complete game (given the timespan) with relatively few difficulties compared to the pipeline and source control issues we worked through last year, with an astounding amount of textured 3D artwork given that it was created by a single artist. However, the gameplay style we attempted was far from ground-breaking and we could definitely have had a deeper look at the theme. I think when faced with 48 hours, especially during an event which only takes place annually, it’s tempting to choose a project you’re confident can work. Next year though I’d like to try something more experimental, even if it doesn’t result in something playable.

This years event involved fantastic feedback from mentors for improving the game, great coverage of the entire event from Square Go, and free pizza provided by sponsor Nokia. The highlight for me though was seeing all of the games at the end of the event, and in particular the entire audience screaming at a dying polar bear to go on and keep swimming. It was a great weekend and I look forward to the next.

All Scottish Game Jam games on the GGJ site
Summary from Square Go
My Flickr Stream
Video of Chinthrilla
Chinthrilla on the GGJ site, where you can download it or play online
Chinthrilla on the SGJ site

Global Game Jam Toolset

January 27th, 2011


Global Game Jam is coming up this weekend, a chance to get together with other devs and students to create games in just 48 hours. One of the interesting aspects is not knowing exactly who I’ll end up working with, and that means being as prepared as possible to adapt.

Having freshly installed Windows 7 on my laptop (I usually run Linux) I’ve had to get hold of all the editors, tools and libraries I need again, and figured I would share here. Everything here is open source, free for non-commercial use or has a free trial version. Continue reading »

Old Business Cards

January 24th, 2011


I figures I’ll need to acquire some business cards for GDC (that’s right, I’m going to GDC!!) so as a farewell I decided to post my previous images here. I think I’ll keep the designs somewhat simpler for the next set. (These are the images I sent to the printer, Moo; there aren’t large black borders on the actual cards).